A selection of scenes I worked on from Star Trek: Resurgence.
These scenes used Beanie, Dramatic Labs’ in-house scripting tool for branching narrative games, as their foundation for dialogue and gameplay flow. I created cutscenes in Unreal using character blueprints and the sequencer which interfaced with Beanie.
I was responsible for:
Timing the dialogue and editing the whole scene in each video.
Hand placing and animating every camera shot you see.
Blocking actors and using modular animations to pose and move them within shots.
Animating faces using a mix of Dramatic Lab’s proprietary mood system and facial animations.