Animation Breakdown and Work Hours.

  • (0:01) Star Trek: Resurgence shots:

    • Key frame character animation, vehicle animation and prop animation for use in Unreal.

  • (0:36) Swordsman Acrobatics:

    • Key frame animation, 8 hours with Maya.

  • (0:40) Ahsoka Stand Idle and Attack:

    • Key frame animation, 8 hours with Maya.

  • (0:48) Ahsoka Run Cycle:

    • Key frame animation, 4 hours with Maya.

  • (0:54) Viewmodel Animation - Rifle:

    • Key frame animation, 6 hours in Blender.

  • (1:04) Troll Jump:

    • Key frame animation, 17 hours with Blender.

  • (1:15) Wolf jump:

    • Key frame animation, 15 hours in Maya.

  • (1:23) Dialogue/Acting 1:

    • Key frame animation, 24 hours in Maya.

  • (1:38) Girl and Dog:

    • Key frame animation, 16 hours in Maya.

  • (1:48) Dialogue/Acting 2:

    • Key frame animation, 20 hours in Maya.