Patrick Feerick
200 Brannan St. Apt. 228 San Francisco, CA 94107
PROFESSIONAL EXPERIENCE
Cinematic Designer
HIGHWIRE GAMES, Seattle, WA April 2024-January 2025
Designed camera blocking / editing for high quality motion captured cutscenes for use in randomized environments and times of day..
Previsualizations for cutscenes for a live early access game under tight deadlines.
Editing Unreal blueprints for characters and levels to improve flow between gameplay and cinematics.
Organized Unreal sequences for motion capture setup in MotionBuilder.
Importing/Exporting animation out of Maya and reworking keyframe animation when needed.
Implementing VFX and testing variance in game.
Project: Six Days in Fallujah
Cinematic Lead
DRAMATIC LABS, San Rafael, CA April 2021-April 2023
Created compelling camera layout and character acting for 3 hours of cutscenes in 2 years.
Developed and tested tools for cutscene creation using Unreal sequencer and characters using Unreal blueprints.
Designed, scripted and implemented player driven setpieces involving open ended environments, branching dialog and action using the proprietary scripting tool Beanie interfaced with Unreal.
Coordinated with outsourcing studios on animation and art assets for cutscenes.
Animated and polished idle and acting animations in Autodesk Maya.
Organized cutscene bug fixing and polishing efforts for closing a 10 hour game using Jira.
Project: Star Trek: Resurgence
Cinematic Artist
TELLTALE GAMES, San Rafael, CA Feb 2017-Sept 2018
Designed camera layout and character staging and acting of interactive narrative scenes.
Pushed acting polish and character appeal within engine restraints and tight deadlines.
Quickly shifted cinematic styles and tones depending on the project.
Communicated with designers and leads to strike a balance between gameplay and visual storytelling.
Planned scenes with stability in mind to minimize bug fixing.
Collaborated with multiple departments to improve proprietary software through testing and brainstorming.
Projects: The Walking Dead: A New Frontier / Minecraft: Story Mode - Season 2 / Guardians of the Galaxy: The Telltale Series / Batman: The Enemy Within / The Walking Dead: The Final Season
3D Artist and Motion Graphics Designer
SPARK SOLUTIONS, Oakland, CA June 2012-Feb 2017
Lighting, decorating and composing CG exteriors and interiors for architectural previsualization and advertising.
Collaborate in designing and creating CG car commercials for dealerships across the US.
Advancing CG image photorealism through researching and experimenting with Octane Render for Cinema 4D.
Implementing post production techniques with After Effects to decrease render time without losing image quality.
Streamlining the building, lighting and organizing of CG sets and assets in order to deliver commercials or advertising materials on tight schedules.
Pushing for polished rendering and animation. Visually tell stories through movement and cinematic lighting but keeping it affordable.
Roto Artist
THE BASE STUDIO, Foster City, CA Jan 2011-July 2011
Rotoscoped feature film scenes for various clients for the purposes of 3D conversion.
Put in extra hours to learn from team leaders how to increase roto speed.
Post Production Manager
SCTV (UCSC), Santa Cruz, CA Sept 2007-Jun 2008
Supervised the editing of TV programs; trained student editors in Final Cut Pro and Adobe After Effects.
Improved TV station's performance by contacting student organizations, consulting students on editing projects, creating a tape check-in system and computer organization system.
SKILLS
Software: Unreal Engine, Autodesk Maya, AnimBot, Jira, DaVinci Resolve, Autodesk MotionBuilder, Unity, Cinema 4D, Perforce, Plastic Gluon, Adobe Photoshop / Premiere / After Effects
Character Animation: Model, texture, rig, and animate 3D characters with Maya or Cinema 4D.
Live Video Production: Lighting, DSLR cameras, microphones, audio mixing
Post-Production: Extensive experience with video and audio rendering formats for delivering video material to TV stations and internet providers.
EDUCATION
University California, Santa Cruz
B.A. Film and Digital Media — 2004-2008